Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
|Year 7||Throughout your time in primary school you will have made some projects based on topics you studied. You may have selected materials and discussed their properties. You may have modelled your ideas and tried to make projects that have working mechanisms. Some of you will have used some hand tools such as junior hacksaws and hand drills. Introduction to the Workshop It is quite common for a workshop to be a new environment for most Year 7 students. Don’t worry, we’ll show you how to stay safe as you get to know your way around. Design Movement Name Plate Learn how to use hand tools with accuracy as you investigate some design history. Retro Racing Car Make a retro F1 car as you learn how to use machines and tools safely. NERF Design Project Communicate designs clearly and investigate independently..|
|Year 8||Keys and Glasses Holder A useful product which teaches you how to plan your manufacturing and make parts which fit together and have an excellent finish. Polymer Clock Project Learn a range of new manufacturing Processes including line bending and grit blasting. Use CAM to help you make high quality designs. Bridge Design and Testing Understand how to design, build and test structures which have to withstand different forces. Use CAD to help you refine your designs.|
|Year 9||Mobile Phone Stand Carefully fabricate a precision piece of metal work from aluminium. Street Furniture Consider what user’s need as you design and prototype new equipment for your park. Electronics Design Design and make a working electronic product. Investigate how to make products responsibly. Robot Control Controlling inputs and outputs by programming robot movements. Timbers - Laminated Sharpener Working precisely with hardwoods to make useful projects. Independent Design Portfolio Apply all that you have learned as you design, develop and model your own ideas.|
|Year 10||Dog Tag An introduction to safe practical work and reading working drawings. Toolbox Working with manufactured boards to create a well finished and useful product Learn how to communicate your designs using different types of drawing. Desk Tidy A more complex piece of metalwork involving spot welding, dip-coating and learning how to plan and check the quality of your work. Specialist Technical Principles - Timbers A deep focus on timbers, their uses and key manufacturing processes. Practice NEA Design Portfolio An opportunity for you to Apply the knowledge you have learned so far to a NEA style design project.|
|NEA (Coursework worth 50% of the final mark).||Students will be given a design problem from AQA and will be required to use their knowledge and skills that they have gained over the past 5 years of learning to be able to find a solution to the design problem. In order to do so students will need to create a working prototype of their design solution along with an A3 portfolio of how they arrived at their solution.|
|Paper 1 (2 Hour written paper worth 50% of the final mark)||Students will complete a 2 hour exam which will be split into 3 sections. These are; Section A – Core technical principles (20 marks) A mixture of multiple choice and short answer questions assessing a breadth of technical knowledge and understanding. Section B – Specialist technical principles (30 marks) Several short answer questions (2–5 marks) and one extended response to assess a more in depth knowledge of technical principles. Section C – Designing and making principles (50 marks) A mixture of short answer and extended response questions.|
For more information about Design & Technology in the Curriculum contact Alex Wright – email@example.com