Design and Technology

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Topic 1 - Metal Key Tag This project is an introduction to Design and Technology focussing on the interpretation of a design brief to be able to manufacture a product. The unit will take students through the skills, knowledge, pace and work ethic expected at Key Stage 3 Design and Technology. The title of the project is Metal Key Tag and focuses on the area of Metals. The project begins by developing basic knowledge in relation tools and equipment. Following on from this, students will start to develop their skills in relation to interpreting manufacturing information and using basic bench fitting techniques such as marking out features, sawing, filing and drilling to manufacture a component. Students will then work their way through the manufacturing process by applying these techniques and refining them to produce the metal key tag to a specified tolerance. The project will introduce the 4 GCSE Assessment Objectives- Design, Make, Evaluate and Technical Knowledge and Present these to Year 7 students in an accessible way linking with the Design and Technology KS3 National Curriculum. The project is structured to give students a consistent set of basic skills whatever their previous Art experience as well as nurturing their confidence, independence and creativity. The project is structured to give students the opportunity to develop their basic technical knowledge and fundamental hand fitting skills regardless of their previous experience. Students will work towards building upon their learning to become critical thinkers and be able to apply the skills that they have learnt independently.
Topic 2 - Communication of design ideas This project is an introduction to Design and Technology focussing on the interpretation of a design brief to be able to manufacture a product. The unit will enable the students to progress from project one by building on the skills, knowledge, pace and work ethic expected at Key Stage 3 Design and Technology. The title of the project is Communication of design ideas and focuses on communication through sketches, diagrams, technical drawings and design sketching. The project begins by developing basic knowledge in relation to the interpretation of working drawings and key documentation. Following on from this, students will start to develop their skills in relation to technical drawing. Students will learn how to create title pages as well as producing 2D working drawings as third angle Orthographic drawings. Students will demonstrate their skills through translation of 3D drawings to 2D Orthographic drawings. Building on this area students will develop their knowledge of 3D drawings such as freehand sketching, Isometric and Oblique drawing skills and one-point perspective drawing. To enable the students to have a full range of skills available to them the final part of the unit will focus on rendering techniques to make 3D designs appear more realistic and visually appealing. Students will learn and apply the thick and thin line technique, tonal shading, colour flash and background highlighting techniques. Students will be given ample opportunities to let their creativity shine and their confidence grow through the completion of the planned activities. Students will demonstrate these skills in action through the finding of solutions to complex design problems. The project will focus on the KS3 assessment area of Technical Knowledge. The project is structured to give students a range of technical knowledge and design communication skills which they will use throughout their Design and Technology journey.
Topic 1 - Fidget Spinner This project builds on the knowledge and skills gained in year 7 and reintroduces the iterative design cycle by giving students the opportunity to produce a design specification, building on their experience of producing a design brief in the previous project. The title of the project Fidget Spinner. The project begins by introducing the students to manufactured boards and their properties. Following on from this students will explore the target market for their Fidget Spinner through primary and secondary research methods including looking at ergonomic and anthropometric data. Students will have the opportunity to design their own Fidget Spinner and bring their design to life by manufacturing a prototype in the workshop. This will include the manufacturing of the fidget spinner shape and the decoration using specialist deco foils. Students will be given ample opportunities to let their creativity shine and their confidence grow through the completion of the planned activities. Students will demonstrate these skills in action through the finding of solutions to complex design problems. The project will focus on the KS3 assessment area of Design. The project is structured to give students a range of design communication skills which they will use throughout their Design and Technology journey.
Topic 2 - Mobile Phone Holder This project, the Mobile Phone Holder builds on the knowledge and skills gained in year in the previous topics with the iterative design cycle being a fundamental part of the project. The Mobile Phone Holder will be manufactured from Acrylic which will pave the way for students to learn about both Thermosetting Polymers and Thermoplastics. Students will utilise their previous learning by producing both a Design Brief and Design Specification for the Mobile Phone holder. Students will take inspiration from a range of designers and use this to produce a design which reflects the style of the designer they are interested in. Students will produce their mobile phone holder design using Computer Aided Design software and then use the laser cutter (Computer Aided Manufacturing) to cut and engrave their design which will be made from acrylic. Following this students will again use the workshop facilities to shape their design using a line bending machine. Following completion of the project students will reflect upon their project by analysing their design against their own design brief to establish whether it is fit for purpose, meets the needs of the end user. This project focuses on the area KS3 assessment area of Evaluation. The skills and knowledge gained throughout this project will give students real world experience of using industry standard CAD CAM software and machinery and prepare them for progression into the world of Design and Technology.
Topic 1During year 9 Design and Technology students will set about building on their prior learning and understanding of the topic area by learning about the different material areas, systems and processes but in much more detail. There will be 7 topics in total which are: Cardboard mechanical toy – Mechanisms; Wood joints skills board- Timbers and manufactured boards core; Polymer pen holder and vacuum forming - Polymers core; Paper making - Papers and boards; Energy generation and storage; Investigating primary and secondary data; Developments in new materials / new and emerging technology. Each of the topics listed above will involve learning about the key theoretical knowledge and then putting this into practice by completing an associated practical activity which will further develop the students skills. The year 9 curriculum is broad and enables students to experience the full breadth of what Design & Technology has to offer.
Year 10During year 10 Design and Technology students will start towards completion of the AQA 8552 GCSE qualification. The learning process in year 10 will focus on two main areas, these are the mock NEA coursework and the theoretical knowledge. The areas of study include: Systems approach to designing; Work of others; Timber specialist knowledge; Design Strategies. Each of the topics listed above will involve learning about the key theoretical knowledge and then putting this into practice by completing an associated practical activity which will further develop the students skills and knowledge. The year 10 curriculum is broad and enables students to develop the required skills and knowledge to be able to meet the requirements of the NEA coursework and theoretical exam they will take in year 11.
NEA (Coursework worth 50% of the final mark). Students will be given a design problem from AQA and will be required to use their knowledge and skills that they have gained over the past 5 years of learning to be able to find a solution to the design problem. In order to do so students will need to create a working prototype of their design solution along with an A3 portfolio of how they arrived at their solution.
Paper 1 (2 Hour written paper worth 50% of the final mark) Students will complete a 2 hour exam which will be split into 3 sections. These are; Section A – Core technical principles (20 marks) A mixture of multiple choice and short answer questions assessing a breadth of technical knowledge and understanding. Section B – Specialist technical principles (30 marks) Several short answer questions (2–5 marks) and one extended response to assess a more in depth knowledge of technical principles. Section C – Designing and making principles (50 marks) A mixture of short answer and extended response questions.

For more information about Food in the Curriculum contact the Head of Faculty – Joanna Chapman. Email jchapman@roundhill.bepschools.org