Computing

ICT and Computing is constantly changing. The development of ICT hardware and software means that students need to be prepared to “incorporate the new” and be prepared for the future and potential careers.

The intent of Roundhill ICT Key stage 3 is to provide and challenge students with the experience of ICT and Computer Science skills.

We do this by focussing on ICT skills with a variety of software within Year 8 and develop analytical thinking with year 9.

Our aim is that this will allow students to face future ICT developments in relation to any career with confidence. The course also prepares students for both Creative Media (ICT) BTEC and Computer Science GCSE if they choose to develop their skills further.

Topics covered in ICT and Computing are detailed below

Unit 1: Files, Folders, InternetBasic introduction to using the computer system and how to organise your work and use the internet effectively.
Unit 2: Word-processing DTPBeing able to present you work professionally including the use of Desk Top Publishing. You will learn how to present images and text using Microsoft Word to a professional level.
Unit 3: Powerpoint gameLearning the skills of PowerPoint presentations whilst also covering aspects to make the presentation more interactive and enjoyable. In this unit you will learn how we create interactive actions based upon a simple game.
Unit 4: Vector graphics designUsing Serif DrawPlus, students will learn how vector graphics are constructed and developed. You will learn how to use vector based graphics programs for 2D designs.
Unit 5: Photo editingUsing Serif PhotoPlus (software similar to Adobe Photoshop) student will learn how to make and edit photo compositions and utilise photo effects.
Unit 1: Vector graphics designUsing Serif DrawPlus, students will learn how vector graphics are constructed and developed. You will learn how to use vector based graphics programs for 2D designs.
Unit 2: Photo editingUsing Serif PhotoPlus (software similar to Adobe Photoshop) student will learn how to make and edit photo compositions and utilise photo effects. This topic was brought through from year 8 due to Covid.
Unit 3: Hardware and ComponentsThe physical parts of a computer are explained and how they work together. You will learn about the Central Processing Unit, RAM, ROM, Secondary Storage and additional hardware which allows a computer to work
Unit 4: GameMaker programmingStudents develop programming skills through a graphical interface to develop simple 2D style games.
Unit 5: Binary and LogicStudents will learn about how computers work and “think”. You will learn about binary, why computers use binary and how logic circuits are able to perform mathematical functions.
Topic 1: Introduction to courseIntroduces components to be studied and software packages to be used.
Topic 2: Film Studies Students learn to analyse film and TV including technical vocabulary. You will learn about framing, editing and sound.
Topic 3: Audience and purposeLearning about how media products are focused on particular audience types and how these will be needed for their own media products.
Topic 3: Photo editing (post production)Students have a brief recall of photo editing skills and understand the principals of post production.
Topic 4: Desk Top PublishingStudents learn the principals of graphic design and develop their Desk Top Publishing skills for paper based media.
Topic 5: Game MakingStudents recall and use GameMaker to produce more complex interactive media such as mobile phone games.
Topic 6: Film design and productionStudents make their own short film following pre-production planning, shooting, editing and post production techniques.
Topic 7: Website designInteractive media utilising website software to create websites.
Topic 1: Component 1Focuses on the theory side of the course in which students demonstrate their technical understanding of media in Paper, Audio/Visual, and Interactive formats
Topic 2: Component 2Practical side in which students demonstrate theory practical skills learnt with a portfolio showing all three areas of media (Paper, Audio/visual, Interactive), and then focussing on a “speciality” of their own choice producing a more in depth project of one of the areas of media.
Topic 3: Component 3Students complete an exam in which they demonstrate their pre-production, and production techniques for their speciality. This is based on a given brief from the examination board and a certain amount of time to develop their ideas and produce their final product.
Theory Topics
Topic 1: Introduction to courseWhat is a computer, and why are they so useful. Where they appear in our daily life.
Topic 2: Inside the computer Students learn about the components the computer and how they function.
Topic 3: Simple Binary and Logic CircuitsThe first principals of how data is represented in the computer and how a computer is made of electrical circuits. Students will create logical circuits and trace the outcomes.
Topic 4: Functions of a CPUHow a CPU follows the Fetch Decode Execute cycle and the components within a CPU and their role.
Topic 5: Binary conversion and manipulation and data representation.Developed from topic 3 students develop their understanding of binary, conversion, and arithmetic and how binary is used to represent text, images and sound.
Topic 6: User interfacesStudents learn about different interfaces and develop a simple graphic user interface game.
Topic 7: Secondary StorageStudents learn about the different types of storage and there relative merits and disadvantages.
Topic 8: Operating SystemsStudents learn about the features of an O/S and the processes it controls.
Topic 9: Utility softwareDifferent types of software and their uses in maintaining a computer system.
Topic 10: Networking 1 Basic principals of networking. Where students learn how networks are connected and how the information is communicated.
Topic 11: Social consequences Students learn about the ethical, social, and environmental concerns with computers.
Topic 12: Security and threatsPossible threats and remedial/preventive action to protect computer and data.
Topic 13: sorts and searchesMethods of sorting and searching which computers perform, including algorithms.
Practical
Topic 1: Python introductionProgramming in python variables, input and output, data types
Topic 2: Python arithmeticCalculations and arithmetic within programming including logical operations
Topic 3: Python branching/SelectionThe use of branching constructions to run sections of code (often referred to as IF’s).
Topic 4: Python looping/iterationThe use of different looping/iteration methods to solve problems
Topic 5: Data structures and their manipulationUse of more complex structures from string, number, and Boolean types to array and list structures. Introduction to simple file structures.
Topic 6: SubprogramsStudents learn about libraries, subprograms, functions and procedures.
Topic 7: Turtle graphicsUse of turtle graphics module to utilise above skills and produce simple vector graphics.
Theory
Topic 1: Binary and Inside the computerFurther recall and development of understanding of the insides of the computer.
Topic 2: Networking 2Developed from the networking studied in year 10 this topic goes into more depth of protocols, switching and networking methods.
Topic 3: Organisation and structure of dataMore detailed knowledge of the methods of data storage, transfer and calculations.
Topic 4: Ethical/Professional standardsDiscuses more in depth the ethical issues of computer use and standards expected within computer professionals.
More in depth knowledge of security flaws and methods of prevention.
Topic 5: Security and data managementDetailed understanding of the process of interpretation and compilation of high level and low level code.
Topic 6: Program construction and compilationThe current year 11 also study HTML and Greenfoot programming as part of their final year.
PracticalIncluding the design and development of code (pseudocode, flowcharts)
Topic 1: Development of year 10 programmingStandard sorts and searches being able to trace, follow and replicate.
Topic 2: Standard algorithmsThis covers files and their different types such as text, binary, database records and relevant processing.
Topic 3: Files and extended data structuresEnabling students to develop code effectively and prepare for the practical examination.
Topic 4: Mastery of development

For more information about Computing in the Curriculum contact Paul Meakin. Email pmeakin@roundhill.bepschools.org